▶ Click "Run Game" to begin

The Reckoning is a short interactive narrative prototype built using Twine.

The experience focuses on branching dialogue and player-driven choice, placing the player in a dark fantasy world where each decision shapes the path forward.

Features

  • Branching narrative paths
  • Multiple outcomes based on player decisions
  • Original world and creature concepts

Notes

This project was created as an early exploration of narrative design and interactive storytelling systems.

Future iterations will expand on player choice, consequence, and overall presentation.

Controls

  • Click to progress dialogue
  • Select choices when presented

Developer

Created by Martin Fraser — Gameplay Programmer & Designer

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